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The Year That Tech Needed The Art Industry

TechCrunch

Editor’s note: Kim Gordon is co-founder and CEO at Depict.com and an advocate of the digital arts economy.

Wandering the halls at CES this year, you would have been forgiven for thinking it was still 2014. Bluetooth speakers crowded the shelves, wearables were everywhere, and wherever you looked there was another blistering 4K display. Screens from Samsung, LG and others dominated the eye space with multicolor demos, yet we’re still to see 4K content that really makes us feel a deep longing for that new TV.

Enter Samsung and LG’s unlikely bedfellow in 2015 – the art world. Traditionally, art has been sluggish in going digital, and the first wave of art startups (Artsy, Artbinder, etc.) existed mainly to service an incumbent, analog industry.

All that will change this year, though, and websites selling paintings and prints will give way to platforms like Electric ObjectsFRAMED

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Library Media Specialist in a Detroit public high school.

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